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Masterpiece, best quality, ultra-detailed, 8k, high-fidelity anime style, digital illustration, soft cinematic shading, sharp line art, smooth digital gradients, cel-shaded, inspired by Genshin Impact character art, (Anastasiya Fyodorovna Snezhnaya), Kyoto Animation character design, eye-level angle, medium shot, cinematic composition, solid white void background, high contrast, complex three-point lighting rig, strong key light from upper left, soft volumetric shadows. Slender female build, hourglass figure, exceptionally large breasts, static frontal pose, body slightly angled to the right, head facing forward, neutral stoic expression. Long silver-white hair, straight strands framing the face, two long locks draping over the shoulders, pointed elf ears. Bright blue glowing irises, sharp focus. Wearing a dark navy blue baseball cap pulled low over the forehead. Deep navy blue one-piece swimsuit, plunging V-neckline, white piping along the edges, halter-neck strap, high-cut at the hips exposing the pelvic area. Oversized dark navy blue athletic track pants, worn low on the hips, white side stripe, drawstring tie at the waist. Color palette, deep navy, stark white, silver. Smooth skin texture contrasted with matte fabric of the cap and slight sheen of the swimwear. Recommended SDXL Settings, Sampler, DPM++ 2M Karras or Euler a Steps, 30–40 CFG Scale, 7–9 Clip Skip, 2 Refiner, SDXL Base model with a refiner, (e.g., a detail or anime refiner), at 0.7–0.8 strength. Resolution, 832x1216, (portrait), or 1024x1536 to accommodate the medium shot and vertical character design. ControlNet, (Optional), Use ControlNet-OpenPose to lock the static frontal pose with the slight body angle, ensuring the oversized track pants sit correctly low on the hips. Prompting Notes, Anatomy and Clothing Conflict, The prompt combines "exceptionally large breasts" with a "plunging V-neckline" and "oversized track pants worn low." This creates a high risk of anatomical distortion or clothing clipping. The negative prompt explicitly bans bad anatomy and deformed to mitigate this. If the swimsuit fabric stretches unnaturally, adding loose clothing to the negative prompt can help the model understand the intended silhouette. Lighting Control, Specifying a "complex three-point rig" and "strong key light from upper left" is crucial for SDXL to move away from flat front lighting. This forces the renderer to create the requested volumetric shadows across the torso and the heavy folds of the oversized pants. Texture Differentiation, Explicitly contrasting "smooth skin texture" with "matte fabric" and "slight sheen" prevents the model from making the swimsuit look like skin or the skin look like plastic, which is a common issue in high-contrast anime generations. Color Isolation, The "solid white void background" combined with the negative prompts for colored background and shadows on background ensures the high-contrast look remains clean, keeping the focus entirely on the characte

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